western quake / smoking' guns
Western Quake³ is intended to be
a realistic simulation of the "Old West's" great atmosphere. It
is being developed - as you can see in the name - on id
Software's Quake³ Arena Engine.
This Total Conversion will include completely new weapons
created with historically correct information about damage, rate
of fire, reload time etc. It will also include new gametypes and
maps inspired mostly from movies. And to increase the feeling of
"Gunslingers Atmosphere" we will also create music tracks and
sounds adapted to the simulated times.
The Gametypes
All game modes are based on the prize/reward system.
Prize/Reward means you get money for kills, with the money being
used to buy weaponry, ammunition and special items. The system
is weighted so those "better" players are worth more reward
money than novices. "By killing a player with more kills than
you have, you will get more money than he would earn for killing
you." The sentence above demonstrates to you the basic idea of
this system: The bad players won't become worse due to the lack
of money for weapons, so fair and balanced gameplay is possible.
So even if you don't get a lot of kills you can make the ones
you do get count!
Bank Robbery game type:
As the name says the goal of this game type is robbing the bank.
One team has to attack the bank and steal the "money bag". The
robber's team is equipped with triple dynamite, which allows
them to blow a hole in the building and proceed to the money.
After grabbing the money, they just have to head back to the
escape point with it to win.
Robbing the bank isn't going to be easy because the whole second
team is protecting the bank and will try to prevent the other
team from getting in. While a robbery might be more difficult to
pull off, it will be much more profitable than just killing off
the defending team.
Duel game type:
The idea of duel is to enable classical western shoot-outs using
only pistols. This game type is suitable for 2, 3 or 4 players
and also for 2 player teams.
The duel maps are huge maps divided into several parts. Separate
Duels can be performed in each part of the map (up to 16 players
are supported per map). The details of the duel are as follows:
The combatants stand opposite each other while a musical clock
starts to play. When the music stops the duel begins. The
holstered pistols have to be drawn, it will take a few seconds
until one can aim precisely (this will be indicated by the
crosshair gradually fading in). During this time the player can
decide whether he wants to face his opponent (with poorer
chances to hit) or seek cover.
The winner of the duel gets money for his kills and usually
stays on the map part he "won" where he will meet the next
challenger(s). As you can see, it depends on the amount of
players on the server on which map and with whom you play (it's
a complicated system and you'll see how it works exactly when
it's finished).